you will find the league rules along with your teams schedule
for the first part of the season. The schedule for the remainder
of the season will be mailed and faxed the week of October 5th.
League standings are faxed at the beginning of each week. If you
did not submit a fax number, please do so today!
FOOD OR DRINK ALLOWED IN ANY GYMS! DO NOT ARRIVE AT ANY SCHOOL
MORE THAN 15 MINUTES PRIOR TO THE START OF THE FIRST GAME.
The school won't let you in and you will just wait outside. Players
are expected to sign a waiver form at the start of each season.
not arrive at any school more than 15 minutes before the start
of the first game. We only rent the gyms for a certain period
and the schools get upset if we arrive too early.
Starting times are usually 6:30 p.m., 7:30 p.m. and 8:30 p.m.
Each game shall start within 15 minutes of its scheduled starting
time. If a player arrives more than 15 minutes after the start
of the last game they may have to ring the school bell to enter
the facility, as some schools want us to lock the doors after
the previous game. Coaches must tell his or her players to check
the door for him/her. It is also suggested that coaches listen
for the schools' bell to allow tardy players to enter the facility
after the start of the game.
Every game must be completed within its scheduled time period.
If a team is not present, the referee will wait 15 minutes before
calling a default. If a team has only 4 players the referees will
wait the full 15 minutes before starting the game. If both teams
do not have 5 players present within 10 minutes (on the game clock)
from when the referees start the game, the refs will finish the
game (4 on 5) but the opposing team will have the option taking
the forfeit. If the fifth player arrives after the 10 minutes
he can play (5 on 5) but the other team still has the option of
taking the forfeit.
Each captain must do a head count by phone the night before
Any player who is unable to make a game must call his team captain
clock will be kept by the referees on the court and will run as
follows: 22 minutes modified running time plus two minutes stop
time each half and 5 minutes half time.
During the 22 minutes modified running time each half, the clock
shall stop for shooting fouls and time outs only. During the
2 minutes stop time; the clock shall stop on all whistles and
for Time outs. TIMEOUTS:
Each team is allowed 3 one-minute timeouts per game. OVERTIME:
In the event of a tie at the end of regulation there will be
an overtime period consisting of 3 Minutes Stop Time. If the
game is still tied after the overtime period the ball will be
put into play with a jump ball and the first team to score 3
points wins. There are no extra timeouts in overtime.
A player shall foul out after his 6th personal foul. If a team
only has 5 players than the individual will be allowed to continue
playing however, his team will be assessed a 2 shot technical
upon that team foul if he continues to play and for each additional
foul he commits.
Any player who does not have his uniform shall be assessed a
2 shot technical foul. However, no more than 5 shots shall be
assessed against any one team.
As set forth in the informational material mailed at the start
of the season, each player is required to sign an injury waiver
form prior to participating. In addition, everyone is required
to sign the scorebook and the injury waiver page printed in
the scorebook at the start of each game. Failure for a player
to do either will result in a 2 shot technical four. Any player
caught signing the waiver for another player will be ejected
from the League.
The three point shot shall be in effect at all gyms possessing
a three point line.
Each team is required to bring a quality basketball to each
game. No balls are to be bounced on the sidelines when a game
is in progress.
In the women's League, we polled the teams and 80% want to use
the women's ball. So we will always use that ball unless both
teams want to use the men's ball.
** Please complete this form
and send back with your teams' roster **